在 Java 中,一个接口只支持一种 content-type,json 就用 @RequestBody,form 表单就用 @RequestParam 或不写,form-data 就用 MultipartFile。
兼容版本
如果要把在一个接口中同时兼容三种,比较笨的办法就是获取 HttpServletRequest,然后自己再写方法解析。类似如下:
private Map<String, Object> getParams(HttpServletRequest request) {
      String contentType = request.getContentType();     if (contentType.contains("application/json")) {                  return null;     } else if (contentType.contains("application/x-www-form-urlencoded")) {                  return null;     } else if (contentType.contains("multipart")) {                  return null;     } else {          throw new BizException("不支持的content-type");     }  }
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但是这样写有弊端
- 代码很丑,具体到解析代码又臭又长
 
- 只能返回固定 map 或者自己重新组装参数类
 
- 无法使用
@Valid校验参数,像这种几十个参数都要检验的简直是灾难 
优雅版本
网上有 form 表单和 json 同时兼容的版本,但是没有兼容 form-data,在这做一下补充。
自定义注解
@Target(ElementType.PARAMETER) @Retention(RetentionPolicy.RUNTIME) @Documented public @interface GamePHP { }
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自定义注解解析
public class GamePHPMethodProcessor implements HandlerMethodArgumentResolver {
      private GameFormMethodArgumentResolver formResolver;     private GameJsonMethodArgumentResolver jsonResolver;
      public GamePHPMethodProcessor() {         List<HttpMessageConverter<?>> messageConverters = new ArrayList<>();         PHPMessageConverter PHPMessageConverter = new PHPMessageConverter();         messageConverters.add(PHPMessageConverter);
          jsonResolver = new GameJsonMethodArgumentResolver(messageConverters);         formResolver = new GameFormMethodArgumentResolver();     }
      @Override     public boolean supportsParameter(MethodParameter parameter) {         GamePHP ann = parameter.getParameterAnnotation(GamePHP.class);         return (ann != null);     }
      @Override     public Object resolveArgument(MethodParameter methodParameter, ModelAndViewContainer modelAndViewContainer, NativeWebRequest nativeWebRequest, WebDataBinderFactory webDataBinderFactory) throws Exception {         ServletRequest servletRequest = nativeWebRequest.getNativeRequest(ServletRequest.class);         String contentType = servletRequest.getContentType();         if (contentType == null) {             throw new IllegalArgumentException("不支持contentType");         }
          if (contentType.contains("application/json")) {             return jsonResolver.resolveArgument(methodParameter, modelAndViewContainer, nativeWebRequest, webDataBinderFactory);         }
          if (contentType.contains("application/x-www-form-urlencoded")) {             return formResolver.resolveArgument(methodParameter, modelAndViewContainer, nativeWebRequest, webDataBinderFactory);         }
          if (contentType.contains("multipart")) {             return formResolver.resolveArgument(methodParameter, modelAndViewContainer, nativeWebRequest, webDataBinderFactory);         }
          throw new IllegalArgumentException("不支持contentType");     } }
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添加到 spring configuration
@Bean public MyMvcConfigurer mvcConfigurer() {     return new MyMvcConfigurer(); }
  public static class MyMvcConfigurer implements WebMvcConfigurer {     public void addArgumentResolvers(List<HandlerMethodArgumentResolver> resolvers) {         resolvers.add(new GamePHPMethodProcessor());     } }
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<dependency>   <groupId>commons-fileupload</groupId>   <artifactId>commons-fileupload</artifactId>   <version>1.3.1</version> </dependency> <dependency>   <groupId>commons-io</groupId>   <artifactId>commons-io</artifactId>   <version>2.4</version> </dependency>
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@Bean(name = "multipartResolver") public MultipartResolver multipartResolver(){     CommonsMultipartResolver resolver = new CommonsMultipartResolver();     resolver.setDefaultEncoding("UTF-8");     resolver.setResolveLazily(true);     resolver.setMaxInMemorySize(40960);     resolver.setMaxUploadSize(50*1024*1024);     return resolver; }
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特殊说明,GameJsonMethodArgumentResolver 和 GameFormMethodArgumentResolver 是我们自定义的 json 和 form 解析,如果你没有自定义的,使用 spring 默认的 ServletModelAttributeMethodProcessor 和 RequestResponseBodyMethodProcessor 也可以。
只需将 @RequestParam 注解改为 @GamePHP,接口即可同时兼容三种 content-type。
其流程为,spring 启动的时候,MyMvcConfigurer 调用 addArgumentResolvers 方法将 GamePHPMethodProcessor 注入,接到请求时,supportsParameter 方法判断是否使用此 resolver,如果为 true,则进入 resolveArgument 方法执行。
原文:juejin.cn/post/7054441239839506446